Global Map & Environment
Last updated
Last updated
The Map is divided into regions that vary in difficulty. Players can move around the map in accordance with their preferences and progress in the game.
The playerβs starting point on the global map is limited by the territory of the faction selected at the game start. It differs from other game areas and serves basically as the game's tutorial:
Starting area has preset PvE points of interest.
PvP is disabled in starting regions.
In order to leave the starting region, the player must upgrade his Capital to 10th level.
After reaching upgrading his Citadel to the proper level the player can transfer his city to the next available region.
Resource points - places, where various resources can be gathered. In order to obtain them players must successfully deliver the collected resource to their city. Resource points will vary by the difficulty of obtaining the resource, its type, and quantity.
PvE mobs - are hostile armies that emerge on the global map. Their spawn is based on the density of players, region level, the density of these mobs in the region itself, and certain randomness as well. Each army can be attacked only once. In case of a player's victory, the army disappears, and a new one spawns somewhere on the global map.
The existence of each PvE mob on the global map lasts for 12 hours. Thereafter the mob disappears and respawns randomly in one of the preset global map points.
Only mobs that match the level of the current region can be spawned in this region.
In each game zone, there may only be an N-number of mobs of each level.
The strength of a PVE army depends on the min and max strengths stats of the player's army in a current region.
Possible enemies the player can face battling NPC armies are all types of close and ranged combat units, spell casters, various Bosses, and "Special Events enemies".
Resource point - Resource gathering points of different levels will randomly appear on the Global map. Each of them holds a specified amount of resources, which is set at their creation. After the resource point is depleted, it disappears.
Resource collection - Every army has a maximum load capacity and resource gathering rate, which depend on the level of the hero leading the army and other modifiers. After the army is fully loaded or the resource point has been depleted, the player's goal is to safely deliver all that he has collected to the Capital city.
Resource caches - small sets of different resources on the global map. Bonus resource caches are randomly generated on the map from time to time.
FEA monuments - these monuments are the $FEA tokens generation points. Usually located in high-tier regions and guarded by extremely dangerous mobs and Bosses. Players and Guilds will battle each other in attempts to obtain control of these monuments, which themselves can hold a large garrison of troops, enough for a three-lines (or waves) defense.
Dungeons - Randomly generated maps with hostile mobs and rewards spawn points.
When a player descends into a dungeon, enemy mobs and rewards randomly spawned along his route (every next descent in the same dungeon will generate a new route). The player can choose the direction of his movement for the next turn, not aware of what or who awaits him there. With each new turn, players can encounter hostiles or rewards, as well. The player's completion goal is to fight his way to the dungeon's end in one try. The deeper the player descends - the higher the reward.
Dungeon tiers - it is required to complete the current difficulty level (a rarity) of the dungeon to gain access to the next one, thus getting the main reward - a loot box at the dungeon's end. The rarity of the reward increases with each new difficulty tier.
"Special events" Dungeons are accessible only for a certain period of time. The rules are the same, except such dungeons will contain an additional quest line. Succeeding in the event's conditions, players have a chance to receive a unique reward.
Cities - the enemy cities can not be captured, but they can be raided. If the castle defense is breached, the attacker receives some of the accumulated resources from the city owner's storage.
Quests - various challenges for players to complete in order to progress through the storyline and receive XP and resources rewards
Tutorial - tutorial quest line that explains the game mechanics to a new player. Includes an introduction to the combat basics, city management, heroes and troops roles, etc.
Main Campaign - the story quests which will vary for different factions but form a general storyline telling the whole history of the world and events happening in it.
Side quests - random quests, unique for each faction, designed to reveal the storyline depth and provide the player with a chance to earn extra resources.
Season Events - seasonal quests, limited in time within the event. Legendary Quests - challenging tasks that involve defeating powerful Bosses or Legendary Creatures. Completing such a quest line can result in obtaining a legendary set of armor, for example.
Tournaments - Require the player's involvement in PVP battles, ranking up the leaderboard and receiving a rare major reward as result.